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Niklas Johan Larsson

3D Models and animation – contact at nik@njlarsson.com

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Mostly animations,

Den 15 april, 2016 Av niklasjlarssonLämna en kommentar

rigging and skinning. One of the more interesting thing I did this week was creating a 3D twine that could curl, stretch and snap in two. Having not done much animations that were not humanoid before this it required some experimentation. I first tried modeling it in the curled position and rigging it with a tail, …

Fortsätt läsa Mostly animations,

First week of production!

Den 8 april, 2016 Av niklasjlarssonLämna en kommentar

This week started out with me familiarizing myself with the already finished 3d model and rig that were brought along from a previous class where it was made by some of the students in my big game group. And then I was ready to start animating! Most animations were not specified how they would work …

Fortsätt läsa First week of production!

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Latest Posts

  • Promo videos
  • My graduation thesis. It compares morph target and bone driven animation in various situations.
  • Two busts I made during university in ZBrush.
  • Photos of a modular 3D room I made for an Uppsala University class.
  • Animations made for Uppsala University classes
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