rigging and skinning. One of the more interesting thing I did this week was creating a 3D twine that could curl, stretch and snap in two. Having not done much animations that were not humanoid before this it required some experimentation. I first tried modeling it in the curled position and rigging it with a tail, …
Författare: niklasjlarsson
First week of production!
This week started out with me familiarizing myself with the already finished 3d model and rig that were brought along from a previous class where it was made by some of the students in my big game group. And then I was ready to start animating! Most animations were not specified how they would work …