My graduation thesis. It compares morph target and bone driven animation in various situations.

The three year game design and graphics program covers bone driven animation, both during courses and in practice when making games. There was however no coverage of morph target animation, and also none regarding facial animation. When writing my thesis I found an opportunity to learn more about both morph targets and facial animation. Morph …

Fortsätt läsa My graduation thesis. It compares morph target and bone driven animation in various situations.

Trailer I made for second year student game project.

I was responsible for the trailer and made a storyboard for a short segment of gameplay with a few extra animations created exclusively for the trailer in order to make it more dramatic. With the programmers help I got activation keys for different camera angles and for activating special animations. When recording gameplay I got …

Fortsätt läsa Trailer I made for second year student game project.

More about animation implementation

Surprise during implementation included; No easy mirroring function in Unity, so many animations had to be mirrored manually by me. Motionbuilder having a bug making animations appear locked in place when in fact when exported they were actually moving forward. This was solved when Motionbuilder was restarted. Bones not part of the CAT rig suddenly …

Fortsätt läsa More about animation implementation