My graduation thesis. It compares morph target and bone driven animation in various situations.

The three year game design and graphics program covers bone driven animation, both during courses and in practice when making games. There was however no coverage of morph target animation, and also none regarding facial animation.

When writing my thesis I found an opportunity to learn more about both morph targets and facial animation.

Morph targets and bone rigging for 3D facial animation – by Niklas Larsson



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