Getting started with particle systems

Having my primary responsibility mostly done at an early stage of the project, I accepted being responsible for most of the particle systems. The particle system in Unity is easy to get started with and at the same time it is quite powerful, allowing a wide range of effects. The effects I created were among others; Falling leafs, a fire and a water cannon, fish jumping and swimming, bugs flapping their wings as they fly, and falling water drops.

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