https://www.youtube.com/watch?v=K3Ewo95j1hQ https://www.youtube.com/watch?v=URoNkm2moYM&t=7s
My graduation thesis. It compares morph target and bone driven animation in various situations.
The three year game design and graphics program covers bone driven animation, both during courses and in practice when making games. There was however no coverage of morph target animation, and also none regarding facial animation. When writing my thesis I found an opportunity to learn more about both morph targets and facial animation. Morph …
Trailer I made for second year student game project.
I was responsible for the trailer and made a storyboard for a short segment of gameplay with a few extra animations created exclusively for the trailer in order to make it more dramatic. With the programmers help I got activation keys for different camera angles and for activating special animations. When recording gameplay I got …
Fortsätt läsa Trailer I made for second year student game project.
Functions used for various particle systems
The falling leafs were created using a texture with an alfa transparency on a box with sloping edges ensuring it will look natural from all angles when falling and also when landing on the ground. Fish swimming in a circle were created using the force over lifetime and rotation over lifetime on a particle with …
Getting started with particle systems
Having my primary responsibility mostly done at an early stage of the project, I accepted being responsible for most of the particle systems. The particle system in Unity is easy to get started with and at the same time it is quite powerful, allowing a wide range of effects. The effects I created were among …
More about animation implementation
Surprise during implementation included; No easy mirroring function in Unity, so many animations had to be mirrored manually by me. Motionbuilder having a bug making animations appear locked in place when in fact when exported they were actually moving forward. This was solved when Motionbuilder was restarted. Bones not part of the CAT rig suddenly …
Implementation of animations
Going into this project, my primary responsibility was going to be animations. These were all basically done in the first 2-3 weeks and I've since been mostly focusing on particle systems and implementation of animations with a few iterations of the animations. The first surprise when implementing animations was that the programmers wanted them locked …